
MY ART SKILLS
Becoming passionate about digital art at the age of 13, I have acquired over a decade's worth of experience and practice in various fields.
From the early stages of research up until different variations of art expressions, I have always loved self-improvement and these skills are the up-to-date result.
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Started in 2017
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2 professional experiences
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Main software: MAYA
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Software in learning: Blender
01
3D MODELLING


02
CONCEPT
ART
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Started in 2013
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3 professional experiences
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Main software: Clip Studio Paint PRO
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Software in learning: Photoshop


03
SCULPTING
04
OPTIMIZATION
05
TEXTURING
06
RIGGING
07
ANIMATION
08
LIGHTING
09
ENGINE
Set-UP
10
UI/UX
DESIGN
11
RENDERING
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Started in 2018
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1 academic submission
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Main software: ZBrush
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Secondary software: Mudbox


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Started in 2020
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2 professional experiences
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Main software: MAYA
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Secondary software: Unity
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poly-reduction


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Started in 2017
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2 professional experiences
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Main software: Substance Painter
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Secondary software: Clip Studio Paint PRO



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Started in 2022
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1 academic submission
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1 professional experience
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Main software: MAYA
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character rig for animation

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Started in 2014
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both 2D & 3D
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1 academic submission
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Main 3D software: MAYA
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Main 2D software: CSPP
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Secondary 2D software: Moho PRO



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Started in 2017
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2 professional experiences
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Main software: MAYA
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Secondary software: Unity


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Started in 2021
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2 professional experiences
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Main software: Unity
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Software in learning: Unreal


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Started in 2021
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3 professional experiences
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Main software: CSPP
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Software in learning: Adobe Illustrator





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Started in 2021
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2 professional experiences
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Main software: MAYA
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Secondary software: Unity
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2D rendering too
